Showing posts with label Fatale. Show all posts
Showing posts with label Fatale. Show all posts

Saturday, May 17, 2014

X-Factor #126

X-Factor #126
Writing: Howard Mackie
Art: Stefano Raffaele

What Went Down:  Forge starts of this issue repaying Mystique and Sabretooth for saving him by painfully reactivating their inhibitors with technology around him.  They regroup with the rest of X-Factor to find that Havok and Random have been captured.  Polaris and Shard are left to guard the prisoners while the rest break up to look for Beast.

Mystique and Wild Child trade banter while overcoming some traps within the building, while Creed fights off some metal tendrils with Forge.  Forge deactivates them, and they continue on while Forge contemplates the series of strange orders Washington has been giving him, the most recent of which has been to work with Sabretooth.  Creed discovers the Beast hooked to manacles that shock him with every step taken on the floor.  Above, Fatale ambushes the two agents, but she is ambushed by Wild Child and knocked out. 

Outside, Polaris lectures Random for lying to her.  Random explains that Dark Beast was helping him control his powers and keeping him from becoming just a pile of goo.  In fact Dark Beast created the Random identity.  He also admits Dark Beast has been messing with Havok’s head. 

Once freed, Beast is eager to rejoin the X-Men to fight Onslaught.  Sabretooth notices that this Beast is actually Dark Beast.  Forge threatens to put Creed down, even though he acknowledges that Creed’s collar should be stopping him, and Wild Child confirms that it’s the Dark Beast.  Meanwhile Alex tricks Lorna into setting him free.  Random breaks out of his restraints in an attempt to save her from Havok.  Havok blasts Random, turning him to a puddle that oozes into the sewer.  Shard leaves Polaris to guard Havok while she goes after Random.  This gives Havok the perfect opportunity to knock out Polaris and admit his treachery. 

Back inside, Forge is still pointing a gun, convinced Sabretooth is attacking the real Beast.  Creed knocks down a wall, revealing the real Beast restrained in a different room.  Dark Beast still tries to convince Forge that he is the good one, but the original Hank McCoy attacks him and knocks him out. 

Shard returns to find Polaris unconscious and dying.  She gives CPR and tells Forge they need to get to the hospital.  Forge orders Fatale to teleport them all, and Dark Beast tells them to do it so that they can bid their time as prisoners, exactly where he wanted to be.

How It Was:  I’ve already written about how bizarre it is that the Beast/Dark Beast plot resolution appeared in, of all places, X-Factor.  So let’s forget about the randomness and ineptitude that lead to that decision and instead focus on the pay off.  After months of being held captive and chained up in a small room—after having dozens…potentially hundreds of people from his life, as well as innocent bystanders, murdered—Beast finally gets his payback on the cruel, sadistic version of himself.  So he kicks the villain once…and then the fight and issue are both over.  What??!!  It’s one thing to shunt the focus of the majority of this story to X-Factor, and Sabretooth and Mystique in particular, but to offer absolutely no satisfaction in the triumph of our hero who has been put through the ringer the last few months is the worst.  The absolute worst!  The only reason X-Men readers were picking up X-Factor was to see how Beast was rescued, and the abrupt and anticlimactic end robs the story of any sense of closure or gratification.  In fact Dark McCoy is gleeful to be captured, in regards to another conspiracy theory with no payoff.

Aside from the lousy Beast thread, nobody else comes out looking too great in this issue.  The plot decisions just seem antithetical to telling an interesting story.  The villains without restraints…that’s pretty cool, but it gets undone by the first page this issue.  Random’s betrayal…apparently he’s been working with Dark Beast since the beginning, retroactively tainting all his previous appearances.  Oh, and the tough bounty hunter is actually a teenager, which is a little weird and disappointing. 

If not for the Beast letdown, the worst offense would be the obvious ruse Havok uses on Polaris to get free, making her look all kinds of awful.  All she had to do was be patient and wait for the authorities to pick up the bad guys, but she frees Havok because…?  Similarly Forge refuses to believe both Sabretooth and Wild Child about Dark Beast, even though they have no reason to lie, and Creed’s inhibitor is letting him hurt the Beast.  Everything is just too predictable…it’s no fun if the audience expects what is going to happen.  It’s fun to have the villains pulling the strings, but not if the heroes are so obviously dumb that there’s no challenge or sense of tension. 

Completists Only

Wednesday, October 26, 2011

Uncanny X-Men Annual '97

Uncanny X-Men Annual ‘97
Writing: Jorge Gonzalez
Art: Duncan Rouleau

What Went Down: Most of the setup for this story occurs in the Storm mini-series that I’ve not read. Storm, Cyclops, Jean, and Cannonball are in an African Village protecting the Gene Nationals, aka the remnants of the Morlocks, from Humanity’s Last Stand, an anti-mutant group armed with battle suits known as Razors. As the fight goes on, a mutant named Boost notices that Cannonball is wearing out, so he jumps inside Cannonball and uses his powers to enhance Sam’s. Boost’s girlfriend, a mutant lizard woman named Tether, is adamant that they kill the fleeing Razors, but Storm insists that they stay and look after their wounded.

We’re introduced to D’Gard, Storm’s interim leader who is a mutant empath. Since he can sense people’s feelings and emotions, it was decided he would be the best to follow the tribe’s wishes. Also, the reason that Gene Nation is in the middle of an African desert is that Storm deemed it so at the end of her mini-series; she thought it would be best since the Gene Nationals were brought up in the harsh conditions of Mikhail Rasputin’s “king of the hill” style society that they would be better off in a harsh African desert upon rescuing.

Tether accuses Storm of being a woeful leader, and she has a point since the village’s transmission tower has been down for over a month due to attacks from HLS, and Storm didn’t happen to notice until now. Storm makes an excuse that the X-Men have been busy and apologizes, but that is somehow not good enough for Tether. Storm explains that she exiled the mutants in Africa in the hopes that they would escape the bigotry that plagues the civilized world.

As night falls on the village, the X-Men prepare to sleep when Havok and his Brotherhood show up, consisting of the Dark Beast and Fatale. Cyclops immediately confronts his brother, asking what he is doing with the evil McCoy; Havok counters that the X-Men allowed Sabretooth to join and brings up Onslaught as well. Scott is still mad that Havok threw him out of a plane in Uncanny #339.

Havok offers the Gene Nationals a warning and protection. Dark Beast contemplates his inevitable betrayal of Havok while the members of Gene Nation consider Havok’s offer. Storm decides to set up a temporary truce between the two mutant teams.

At the base of Humanity’s Last Stand, we get to see the conflict from their perspective. They blame Gene Nation for the death of Graydon Creed and the series of murders that members of Gene Nation committed back in Uncanny #323. One of the Razor pilots even had a sister that died in the nightclub.

The battle begins; Beast breaks off with Jean Grey to find a more technical solution to their problem, while Cannonball saves Fatale. Some Razors cause a rockslide that buries a number of mutants, so Storm leads a group in rescuing them. D’gard can sense her fear from claustrophobia, and is impressed that she is able to conquer it to help their people. A group of four Razors breaks off to attack the shelters of the injured mutants; Cannonball and Boost try to stop them, but they are too late. Havok uses this as proof that tougher methods are needed to deal with the humans.

Nearby, Jean is using a teke shield to protect Evil Beast as he finds the emergency safeguards in one of the downed Razors. Using this, he is able to trigger the emergency protocols in all of the other suits, causing them to disengage. Storm uses the mutant Boost to amplify her powers and create an enormous sandstorm to wipe out all the retreating battlesuits.

After the battle, all the humans are taken prisoner. Tether and some of the others want to execute the humans who killed the injured mutants. Havok steps up to do it, but Cyclops confronts him and they get into a fight. Cyclops brings up how Havok almost killed him, and Alex brushes it off as “not being in his right mind” at the time. The brothers get into a fistfight, so Dark Beast takes the opportunity to construct a huge gun and execute all of the humans himself. Only he actually has Fatale teleport them all away at the last second so it would look like Beast killed them all. He is excited to have more guinea pigs for his experiments. Havok is as surprised as Cyclops that this occurs.

Boost and Tether decide to leave Africa with the Brotherhood, only they make it clear that they’re not joining, they just need Fatale to help them teleport away. D’gard announces that Storm no longer has claim to leadership, and that he will be the new leader of Gene Nation. Storm is saddened, but agrees it is for the best. Jean comforts Storm as they prepare to leave.

How It Was: This is surprisingly good for an annual, especially for this period in X-History. Not only does the story have actual stakes, but it also picks up on story details in other X-books (X-Factor, the Storm mini-series, last year’s annuals) to give a sense of cohesion in the wider X-Universe. I’ve never heard of Jorge Gonzalez before, but he has a fantastic handle on the characters, and he creates some better than average minor characters in Boost and Tether.

What Gonzalez does that makes the story work perfectly is that he presents the conflict from all sides, and neither side has the perfect answer. Storm wants to protect the village, but due to her commitments to the X-Men, and her terrible shortsightedness, she doesn’t have a practical answer. Havok thinks they should take the battle to HLS, but that will just escalate things. Tether and Boost, as the POV characters for the Gene Nation, represent how conflicted the group is about its purpose and identity, as well as seeing their reactions to various attrocities. Even the humans get a page to justify their motives, by using the events of Uncanny #323 as a validation for why they blame the mutants, since those terrorists did identify themselves as Gene Nation. D’gard offers a great point of view as well, as he is constantly analyzing the situation, trying to find a resolution that will work best for everybody. It’s all very well handled.

I only have two complaints. One is a minor nerdy nitpick: this is the team that regularly appears in X-Men during this time, and they’re in an Uncanny X-Men Annual. That just bothers me a little. The second is that Rouleau’s art isn’t really working for me. It’s so super exaggerated with lots of weird proportions and poses. It does have its moments, but more often than not it just looks odd to me. More importantly, there are moments, such as the landslide, where the frame is focused on Storm fighting bad guys when it should be focused on…well, the landslide. There are one or two other moments as well where the frame is of a character saying “Hey look at that thing over there,” when really the panel should just be showing the event. Plus we never get a feel for the scale of the battle, since the art pretty much focuses on the characters we’re familiar with. That’s an understandable decision, but it would be nice to have a few more establishing shots just to show off what a huge war this is supposed to be.

Overall, this is a pleasant surprise that feels less like filler than the actual stories running in X-Men and Uncanny around the same time. It’s the X-Men actually fighting for something, dealing with the themes of the series, and not always winning in the end. I would have loved to see this as a three or four issue arc as opposed to the Uncanny space farce, the X-Men meeting Shang-Chi in Hong Kong, or the entirety of Operation Zero Tolerance. Still, at least we got this much, and it works as a great one and done story as well as a great epilogue to the Storm mini.

A

Thursday, July 7, 2011

X-Men #49

X-Men #49
Writing: Scott Lobdell and Mark Waid
Art: Jeff Matsuda

What Went Down: The issue begins with Pamela Greenwood, the waitress from last issue, under fire behind the counter at Harry’s Hideaway. Bishop has apparently lost it and attacked her, convinced that she has been spying on him. Beast happens to be in the neighborhood and shows up to try to stop him. After knocking Beast unconscious, Bishop calms down and questions his own actions. Pamela seems rather calm and offers to talk with him, but a police officer interrupts them. Bishop uses the last of his stored energy to knock out the cop, and Pamela takes him to her apartment to protect him.

At the Massachusetts Academy, home of Generation X, Gateway has appeared, and Banshee is looking to investigate. Gateway sucks Chamber into a portal and disappears. Banshee asks M if she picked up anything telepathically, and of course she picked up only one word—Onslaught.

Beast wakes up with a cop pointing a rifle in his face. He decides that the best move is to deactivate his image inducer to reveal his true form. At Pamela’s apartment, her kitten is resting on the sleeping Bishop. Pamela picks it up, and when she turns around, Bishop is pointing a gun at her. Pamela starts crying and Bishop relents. The next page reveals that Dark Beast is coaching her on what to do while observing Bishop. Pamela is a result of scanning Bishop’s brain to find qualities that he might find appealing in a woman. We also see a captive Havok in the background. Dark Beast decides that the best course of action is to have Pamela kill Bishop.

Regular Beast has escaped the pursuing cops and is looking for Bishop. He sees Bishop fly through a window and realizes that he was right about Pamela, who turns out to be a mutant assassin called Fatale. Fatale alerts Dark Beast to the standard Beast, who the evil McCoy has never seen before. Dark Beast orders her to abort the mission, so Fatale tries to escape. She accidentally ruptures a gas line, which appears to blow her up, but really only covers her escape. Bishop feels vindicated that he was right about the waitress, while the Dark Beast begins work on assimilating the real Henry McCoy.

How It Was: Because you forgot about it, Scott Lobdell reveals the identity of the waitress at Harry’s Hideaway. Since she turns out to be an assassin working for Dark Beast it’s probably safe to say that this wasn’t the original intention for her character. Then again, since Dark Beast has been retroactively retconned into past Marvel continuity, this works as kind of a cute way to demonstrate the AoA McCoy’s influence and reach. But for someone who has been in the regular Marvel Universe for twenty odd years, the fact that he doesn’t know who the regular Beast is is really baffling. After all, the standard Beast has been a member of the Avengers as well as a respected doctor who does a lot of public work. It sort of makes Dark Beast come off like an idiot if he didn’t think to check for himself in this universe.

For the most part this is a Bishop centric issue, and his personality is all over the place. Lobdell and Waid seem to be going for a fracturing of Bishop’s mental state. The fact that he doesn’t know if he can trust his own carefully honed instincts is pretty interesting. But I dislike that he keeps reverting between normal Bishop and his old shoot first/ask questions later personality whenever the plot necessitates. Waid does an admirable job of trying to make Pamela sympathetic, but it’s kind of obvious that she is either playing him or she has the worst judgment ever when she brings a lunatic back to her apartment. Beast’s judgment is also a little iffy, as I would think that changing your appearance to a blue-haired beast would be the fastest way to get shot by the cops.

Ultimately, it’s still hard to get over the fact that we’re dealing with a plot point from so far back in X-continuity. It’s an okay issue, but other than Dark Beast learning about himself, it doesn’t feel very significant. I will say that Jeff Matsuda does a pretty great job; I can’t help but smile at panels of Bishop holding a kitten. There’s nothing really substantial going on.

C-

X-Men #48

X-Men #48
Writing: Scott Lobdell
Art: Luke Ross

What Went Down: The X-Men are taking part in a friendly game of poker at Warren Worthington’s private loft, including a guest appearance from Ben Grimm of the Fantastic Four. Beast is frustrated that Cannonball keeps revealing his cards. The Thing takes off to go save the universe, so Sam takes his spot in the game. Gambit and Storm have a conversation to recap the recent injury to Psylocke in Uncanny #328 and the fate of Sabretooth.

Meanwhile Bishop is describing a flashback/nightmare from the Age of Apocalypse to Cyclops and Jean Grey; in it a shadowy person that appears to be Havok is chasing him. Cyclops tells him that he and Jean have had similar experiences after raising his son Nathan in the future, but Bishop is frustrated by his disorientation. The waitress, Pam, comes to take their order—this is the woman Bishop thought was familiar from way back in Uncanny #299, an issue from almost two and a half years before this one.

It turns out that Bishop is being monitored by the Dark Beast, although the X-office doesn’t want to use that name. After the Age of Apocalypse, Dark Beast was transported twenty years into the X-Men’s past, where he has been experimenting on the Morlocks. In this issue he is meeting with his fellow AoA refugee, the Sugar Man. Both villains have a deal where they share intel, and Sugar Man feels out of the loop. After a standoff at gunpoint from both parties, they agree to calm down.

At the Xavier Institute, Xavier is watching over the mortally injured Psylocke. She wakes up and notes how tired Xavier looks. She assures him that she knew the risks involved and that it is not his fault. Back at the card game, it turns out that Cannonball is a bit of a ringer as he’s won a vast amount of chips. It’s down to Sam and Gambit, so Storm excuses herself to go to the kitchen. Bobby follows to ask Storm to tutor him in his powers since both of their powers involve harnessing the elements. She agrees, but to my knowledge nothing ever comes of this.

In Dark Beast’s lair, McCoy discusses how Bishop is a time anomaly that shouldn’t exist, and that he was the same person as his counterpart in AoA. Dark Beast also mentions that this information might be valuable to Sinister, which scares them both.

During the last hand, Gambit taunts Cannonball with some sleight of hand tricks; this triggers some great realization about the Legacy Virus for Beast, but nothing ever comes of this either. Inside the lair, Dark Beast shows off a creepy brain matter being that filters thought into data. He and Sugar Man decide that they need to kill Bishop so Sinister cannot use him to find out about the Age of Apocalypse. In the card game, Cannonball lays down a full house. Gambit has a royal flush, but he blows up the fifth card, along with the table, even though he has the winning hand. The message seems to be that Gambit doesn’t like to be predictable or wants people to underestimate him or something.

How It Was: This is another story that comes straight out of left field. It feels like Lobdell is treading water until a replacement writer can be found for X-Men, so instead of starting any new threads, he’s sticking to character moments and resolving old plot threads that never went anywhere. And when I say old, I mean practically ancient, totally forgotten threads. We’re reintroduced to Pam, the mysteriously familiar waitress from Uncanny #299. It’s nice that Lobdell is finally resolving this point, but I can’t help but feel that everyone has forgotten about the one panel where Bishop recognizes her from almost three years before.

As for the X-Men, a lot of their arcs are going around in circles. After asking Jean for help with his powers last issue, now Bobby is coming to Storm, which is fine except that once again nothing ever comes of this. Bishop is still haunted by the AoA, and Scott and Jean are still trying to empathize with him, but this doesn’t really work since the couple was never seen going through any of this. At least Lobdell seems to be going someplace with this by setting up Bishop as a potential obstacle for the machinations of the Dark Beast, although once again it is never quite revealed why he is so afraid of Mr. Sinister.

The poker game is an entertaining aside, and it’s a surprise to see Cannonball purposely mess with Beast, but mostly it’s an excuse for exposition about Sabretooth’s escape and the Legacy Virus. Plus, I don’t really understand what the point is of bringing in The Thing for a whopping three pages. The end is kind of perplexing, as I can’t really tell what exactly Lobdell is trying to say about Gambit, other than maybe he likes to be seen as volatile.

This is yet another lukewarm issue of X-Men. I don’t hate it; I’m kind of ambivalent to it all. Sure it’s refreshing to see Cannonball written as confident, but there are so many false starts in this issue that never come to anything that it is hard to care.

C