Saturday, May 17, 2014
300 Posts!
I know I've been struggling to get material on this blog, but it, like me, is still a work in progress. I apologize that my professional and personal lives haven't left a lot of time and energy for this blog, but I do appreciate those who still visit, and I am still trying to get a more regular writing schedule down. Until then, I hope you enjoy what I do post, and thank you for visiting.
X-Factor #126
X-Factor #126
Writing: Howard
Mackie
Art: Stefano Raffaele
What Went Down: Forge starts of this issue repaying Mystique
and Sabretooth for saving him by painfully reactivating their inhibitors with
technology around him. They regroup with
the rest of X-Factor to find that Havok and Random have been captured. Polaris and Shard are left to guard the
prisoners while the rest break up to look for Beast.
Mystique and Wild Child trade banter while overcoming
some traps within the building, while Creed fights off some metal tendrils with
Forge. Forge deactivates them, and they
continue on while Forge contemplates the series of strange orders Washington
has been giving him, the most recent of which has been to work with
Sabretooth. Creed discovers the Beast
hooked to manacles that shock him with every step taken on the floor. Above, Fatale ambushes the two agents, but
she is ambushed by Wild Child and knocked out.
Outside, Polaris lectures Random for lying to her. Random explains that Dark Beast was helping
him control his powers and keeping him from becoming just a pile of goo. In fact Dark Beast created the Random
identity. He also admits Dark Beast has
been messing with Havok’s head.
Once freed, Beast is eager to rejoin the X-Men to fight
Onslaught. Sabretooth notices that this
Beast is actually Dark Beast. Forge
threatens to put Creed down, even though he acknowledges that Creed’s collar
should be stopping him, and Wild Child confirms that it’s the Dark Beast. Meanwhile Alex tricks Lorna into setting him
free. Random breaks out of his
restraints in an attempt to save her from Havok. Havok blasts Random, turning him to a puddle
that oozes into the sewer. Shard leaves
Polaris to guard Havok while she goes after Random. This gives Havok the perfect opportunity to
knock out Polaris and admit his treachery.
Back inside, Forge is still pointing a gun, convinced
Sabretooth is attacking the real Beast.
Creed knocks down a wall, revealing the real Beast restrained in a
different room. Dark Beast still tries
to convince Forge that he is the good one, but the original Hank McCoy attacks
him and knocks him out.
Shard returns to find Polaris unconscious and dying. She gives CPR and tells Forge they need to
get to the hospital. Forge orders Fatale
to teleport them all, and Dark Beast tells them to do it so that they can bid
their time as prisoners, exactly where he wanted to be.
How It Was: I’ve already written about how bizarre it is
that the Beast/Dark Beast plot resolution appeared in, of all places, X-Factor. So let’s forget about the randomness and
ineptitude that lead to that decision and instead focus on the pay off. After months of being held captive and
chained up in a small room—after having dozens…potentially hundreds of people
from his life, as well as innocent bystanders, murdered—Beast finally gets his
payback on the cruel, sadistic version of himself. So he kicks the villain once…and then the
fight and issue are both over.
What??!! It’s one thing to shunt
the focus of the majority of this story to X-Factor, and Sabretooth and
Mystique in particular, but to offer absolutely no satisfaction in the triumph
of our hero who has been put through the ringer the last few months is the
worst. The absolute worst! The only reason X-Men readers were picking up X-Factor
was to see how Beast was rescued, and the abrupt and anticlimactic end robs the
story of any sense of closure or gratification.
In fact Dark McCoy is gleeful to be captured, in regards to another
conspiracy theory with no payoff.
Aside from the lousy Beast thread, nobody else comes out
looking too great in this issue. The
plot decisions just seem antithetical to telling an interesting story. The villains without restraints…that’s pretty
cool, but it gets undone by the first page this issue. Random’s betrayal…apparently he’s been working
with Dark Beast since the beginning, retroactively tainting all his previous
appearances. Oh, and the tough bounty
hunter is actually a teenager, which is a little weird and disappointing.
If not for the Beast letdown, the worst offense would be
the obvious ruse Havok uses on Polaris to get free, making her look all kinds
of awful. All she had to do was be
patient and wait for the authorities to pick up the bad guys, but she frees
Havok because…? Similarly Forge refuses
to believe both Sabretooth and Wild Child about Dark Beast, even though they
have no reason to lie, and Creed’s inhibitor is letting him hurt the
Beast. Everything is just too
predictable…it’s no fun if the audience expects what is going to happen. It’s fun to have the villains pulling the
strings, but not if the heroes are so obviously dumb that there’s no challenge
or sense of tension.
Completists Only
X-Factor #125
X-Factor #125
Writing: Howard
Mackie
Art: Jeff Matsuda
and Stefano Raffaele
These two issues take place prior to X-Men #55
What Went Down: Dark Beast has taken Onslaught to his lab,
and Onslaught is conducting a painful looking probe on McCoy. Fatale tries to free her master, but fails
miserably. Former hero, and Cyclops’
brother, Havok shows up too, and Onslaught says he has plans for him.
Over at the Fall’s Edge base, X-Factor is being attacked
by a training Sentinel that has somehow been reprogrammed. Random suggests calling in the X-Men, but
Forge orders Mystique to go free their “heavy-hitter” Sabretooth. Mystique threatens to kill Sabretooth, but
frees him anyway. Both discuss how they
are biding their time in X-Factor to fulfill their own agendas. Creed mentions that Mystique might have feelings
for Forge. Suddenly Fatale appears and
abducts both of them. She also teleports
the Sentinel away.
Forge seems convinced one rogue Sentinel is more
dangerous than a missing Mystique and Sabretooth, so he sets X-Factor to
finding it. Random tries to warn Polaris
not to go on this mission. Back at their
base, the emergency transmission from Jean Grey warning about Onslaught plays
for the empty room.
X-Factor tracks the Sentinel’s signal to the abandoned
Brand Corporation. Havok and Fatale
attack the team; Polaris is heartbroken that Alex has turned villain, while
Random again tries to warn her away.
While Polaris shields everyone from Havok’s power, Random reveals that
he is a traitor as well.
Inside the Brand facility, Forge discovers an army of
Sentinels. He is attacked by someone off
panel. Outside, Polaris tries to reach
Havok. Fatale and Havok are about to
kill the team, but Random protests about killing them. Dark Beat appears to tell him the bargain has
changed. Forge and Onslaught’s henchman
Post bursts through the wall, interrupting the proceedings and giving Polaris a
chance to take out Havok. Random tries
to help Polaris, but Havok shoots him, revealing that Random is really a
teenager. Polaris again tries to reach
Alex, and it appears to work; however, instead of trusting him, Polaris decides
to knock him out. Post grows bored and
escapes, having succeeded in his mission to distract X-Factor long enough for
the Sentinels to launch.
What Else Went
Down: The second story deals with
what happens to Sabretooth and Mystique after being teleported. After surviving a steep drop, the pair is
confronted by the Dark Beast. McCoy
explains everything about Onslaught and holding his other self hostage. Dark Beast wants them to join Onslaught, and
offers to deactivate their inhibitors and let them kill Forge. Mystique and Sabretooth consider it, but
decide if they weren’t sanctioned operatives, they couldn’t use their positions
for their own purposes.
Sabretooth attacks Dark Beast; McCoy gets the upper hand,
but Mystique uses her shape-shifting abilities to create pointy armor for
herself. Dark Beast almost kills both
her and Forge, but Sabretooth saves them both and continues to fight. Creed is about to kill him, but Forge stops
him because they need information. Dark
Beast activates a teleporter, explaining that the real Beast will be dead
before they can find him.
How It Was: A double-sized Onslaught tie-in issue. How did I get so lucky? After Peter David left X-Factor, the book struggled to find an identity. No longer the quirky, funny book with the
C-list X-Characters, it tried to become the edgy, violent book with C-list
X-characters. Too bad nobody at the
X-offices realized that title was already called X-Force. X-Factor’s attempt to stay interesting and
relevant to fans was to have Mystique and Sabretooth recruited by the team and
forced to work with more traditional mutant heroes.
As for its attempt at ecking out its own identity, Mackie
seems to be going the conspiracy angle with multiple characters having
different conflicting goals and motivations, from the villains to the
government funding X-Factor itself. This
is all well and good considering they are the government based X-team—why not
introduce some X-Files like
government conspiracies and political intrigue.
The problem of course exists that none of these motivations or
conspiracies feel planned ahead; Sabretooth, Mystique, and Dark Beast all
insist that they have specific reasons for the things they are doing, with no
substantial hint as to what they might be.
Forge recognizes there might be strange motivations for including
villains on the team, but again nothing is done with this.
As an Onslaught tie-in, this story offers a unique
opportunity to bring in new readers by showing how great and interesting the
team is. Instead we see a team that
struggles to take down one Sentinel.
One! And it’s a Sentinel that
Forge was rebuilding. Right off the
start the X-Factor team isn’t looking great, especially when over in books like
X-Men and Uncanny, the X-Men, Avengers, and FF are taking out Sentinels left
and right by themselves.
Another problem is how telegraphed the twists are. Random warns Polaris twice that she shouldn’t
go on the mission, and then we’re supposed to be surprised when he says he’s
working for the villain of the issue?
None of this feels laid out or natural to the character as
established. Havok being a bad guy is
interesting, since he is the character that became synonymous with X-Factor after
the original X-Men left. The downside is
that his defection (at this point the story was that he was being brainwashed
by Dark Beast) reduces Polaris to a simpering and whiny character that gets
tiring after a while.
This issue should feel bigger than it does: Post shows up
for like four panels (?!), the Sentinels that attack New York are activated
here, and Sabretooth and Mystique get their inhibitors deactivated. Of course failing to stop the Sentinels makes
the team look incompetent, and the other two things are quickly brushed to the
side. It feels like the plot is trying
to cram in as many Onslaught related concepts in it as possible without
actually contributing to or moving the story along in any meaningful way; of
course, this was the main problem with the majority of Onslaught tie-ins.
Finally, we pick up on the captive Beast subplot that has
appeared in all three X-Men titles.
Why the X-offices would choose to resolve this months’ long story in X-Factor is beyond me. None of the
characters have a close connection with Hank; it just feels like the team had nothing
better to do than resolve this plot line that has nothing to do with them. Just some baffling choices.
Completists Only
Sunday, March 23, 2014
X-Men Unlimited #12
X-Men Unlimited
#12
Writing: John
Francis Moore
Art: Steve Epting
and Ariel Olivetti
This takes place
after Uncanny #335. After go back to Avengers #401
.What Went Down: Dr. Strange’s astral form approaches the X-Mansion, having sensed some great mystical disturbance or something. Strange casts a spell and discovers that Onslaught did not kill the Juggernaut in X-Men #54, but rather he somehow trapped Cain Marko in the Gem of Cytorrak (in case you couldn’t tell from the cover). This is strange because Onslaught’s powers are psionic, not mystical, but we’ll soon learn Onslaught can do anything. While Strange contemplates this, a Chinese symbol appears from a computer screen and is about to attack Strange. Strange is rescued by Gomurr the Ancient One, the little sage from Uncanny #329-330. Apparently the symbol was a spider from Gomurr’s nemesis Tar.
.What Went Down: Dr. Strange’s astral form approaches the X-Mansion, having sensed some great mystical disturbance or something. Strange casts a spell and discovers that Onslaught did not kill the Juggernaut in X-Men #54, but rather he somehow trapped Cain Marko in the Gem of Cytorrak (in case you couldn’t tell from the cover). This is strange because Onslaught’s powers are psionic, not mystical, but we’ll soon learn Onslaught can do anything. While Strange contemplates this, a Chinese symbol appears from a computer screen and is about to attack Strange. Strange is rescued by Gomurr the Ancient One, the little sage from Uncanny #329-330. Apparently the symbol was a spider from Gomurr’s nemesis Tar.
Gomurr explains that having Marko in the gem is somehow
more dangerous, but refuses Strange’s assistance. He goes into the gem to look for
Juggernaut. Meanwhile, Cain is trying to
free himself from the gem, which looks a lot like hell on the inside. Some lava boils up and starts to burn
him. He passes out, but when he wakes
up, he finds himself in a bed paralyzed.
Charles Xavier comes in and explains that Cain has been
hallucinating. When they fought in
Korea, Cain was paralyzed when the Temple of Cytorrak came down, causing him to
open a school for students with physical and psychological issues. His X-Men appear as normal humans with
different handicaps. Gomurr interrupts
the illusion, and the fake Xavier is revealed to be Spite, the sister of
D’Spayre. Gomurr chases her off with
some magic.
After freeing Cain, Gomurr explains that Cain no longer
possesses his strength, but offers to lead him out. The pair comes across a copy of the X-mansion
carved in stone and enter it. Inside
Cain no longer has his armor and is forced to observe memories from his
childhood. They include Cain watching
his dad and stepmom talking about how gifted Charles is as well as Cain’s
attempt to blackmail his father with knowledge that Kurt Marko was responsible
for the death of Charles’ father. This
results in Charles questioning them both, but Cain knocks over some chemicals
and causes an explosion. Kurt Marko dies
saving Charles, and Cain blames him for taking his father.
Gomurr insists that Juggernaut’s path will only lead to
the destruction of everything, followed by his own consumption. Cain contemplates giving up his obsessive
anger towards Charles. However, before
he can follow through, Spite reappears to offer Cain Charles’ death and the
subjugation of all his enemies. Gomurr
warns that his need to destroy will overwhelm him and leave him utterly
alone. Spite restrains Gomurr and
explains that long ago Gomurr and Tar were charged with containing the deity
Cyttorak. In order to defeat the being,
they constructed the crystal, but neither could trust the other with the power,
so they buried it in a temple in Korea.
Juggernaut goes with Spite to get his power back, leaving Gomurr behind
and at the mercy of a mystery character.
Spite takes Cain before Cyttorak. She is repaid by being eaten, and Cyttorak
explains that he is going to try to leave the crystal in Cain’s body. Cain tries to beat Cyttorak, but he doesn’t
have his powers. Gomurr, now freed, and
Tar, the mystery person, team up to help Cain contain Cyttorak. Unable to destroy the power, they give it to
Cain, hoping he will defeat Cyttorak and that the X-Men will be able to contain
him. Cain destroys Cyttorak, destroying
the dimension within the crystal.
Juggernaut reappears in the X-Men’s study, declaring how he’s bigger
than ever. Dr. Strange laments Cain’s
short sightedness.
How It Was: Oh cool, a Dr. Strange story in Unlimited! While a needless cross promotion, this could
still have potential…oh, wait…this isn’t a Dr. Strange story; it’s a Gomurr the
Ancient One story. To be fair, Gomurr is
alright in his own right—he still gets a few funny lines in (like the one about
being no relation to Dr. Strange’s Ancient One), but he’s just not that
interesting to carry the story. We do
learn some of his history, only there just isn’t enough to make him stand
out. When Juggernaut calls him Yoda, he
makes a good point about just how clichéd and derivative Gomurr is.
Still there’s some good material for Juggernaut
here. Most of it has already been
touched on, and like most Unlimited stories
the book feels the need to go into one too many flashback sequences. The idea that the Juggernaut is a curse and
could be lifted if Cain let go of his obsession with Xavier has potential. Plus the design for Cyttorak the god is
pretty impressive. The plot is a weighed
down by an unnecessary appearance from Spite (maybe her last appearance had her
trapped in the crystal?), and a long padded out sequence of events and
flashbacks. The end also only works in
that magical deus ex sort of way; basically Cyttorak takes back Juggernaut’s
powers, so Gomurr and Tar give the powers back and destroy Cyttorak (the deity
appears decades later though).
This may’ve been the first of its kind, but it feels like
a slog that I’ve already read before—Juggernaut dealing with his jealousy,
toying with overcoming it, then deciding not to. It’s hard to root for Cain since he is such
an alpha male bully douchebag. This
isn’t Moore’s fault, he’s writing him in character, it’s just frustrating to
spend so many pages delving into the character, only to have absolutely nothing
change at all. Also, this issue has
nothing to do with Onslaught. If you’re
a really big Juggernaut fan, hunt it down.
Otherwise just assume that he gets let out when Onslaught dies.
Completists Only
Labels:
Cytorrak,
Dr. Strange,
Gomurr,
Juggernaut,
Onslaught,
Spite
X-Men Unlimited #11
X-Men Unlimited
#11
Writing: Scott
Lobdell and Terry Kavagh
Art: Steve Epting
and Mark Millar??
What Went Down: Melody Watkins (Rogue’s landlady from X-Men #52) is at the local Humanity’s
Last Stand headquarters to report Rogue as a potential threat to her son. Unbeknownst to her, Rogue is enjoying her
life as a Hollywood Café waitress, free of the frustrations of superheroing. On her drive home from work, she notices a
construction crew that has been working for four nights and hasn’t gotten a lot
of work done.
Once home, Melody confronts Rogue to confess that she
turned Rogue into Humanity’s Last Stand, saying she was worried about her son
and the Legacy Virus. This leads to an
attack by soldiers in power armor who try to capture Rogue. Rogue beats them all, but she stops when she
sees Bastion holding Melody’s son Stevie as a hostage. Rogue takes a laser blast to save Melody.
At Humanity’s Last Stand’s compound, a shadowy figure
named Mr. Trask tells Bastion that Rogue can’t stay. Bastion explains his plot to Rogue: he is
going to burn down the compound, murder her and all the occupants, then blame
the deaths of all the humans on Rogue.
This will then stir up anti-mutant hysteria.
Before the soldiers can carry out Bastion’s plan, one of
them starts using super powers to defeat the others and free Rogue. Bastion runs off while Joseph introduces
himself to Rogue. He explains that after
the page in X-Men #53, he joined
Humanity’s Last Stand to go undercover and hopefully run into the X-Men. Rogue, thinking this is regular Magneto,
attacks Joseph. Joseph manages to
convince Rogue of his sincerity, and the two team up to save all the compound
dwellers from being murdered by soldiers.
Rogue and Joseph defeat the soldiers, but the civilians train weapons on
them, telling them to leave. Joseph
demonstrates that he could kill the people if he wanted to before lecturing
them on prejudice and flying off.
After flying for a while, Joseph asks Rogue about his
past as Magneto. Rogue tells him she’d
rather wait until they’re around the other X-Men, and Joseph explains how
Sister Maria told him about the X-Men.
Their conversation is interrupted by an attack helicopter with Trask on
board. Joseph uses his powers to catch
two missiles, but instead of killing the humans, he just detonates the missiles
and uses the explosion to cover their retreat.
Rogue and Joseph return to her apartment to get her car. Melody apologizes, and Rogue and Stevie say
goodbye.
How It Was: Some stories like to surprise you with plot
turns and revelations that make a reader stand up and take notice. While there is one pretty big surprise in the
plot, this story still reads like a predictable, by the numbers story; you
pretty much know how it’s going to end five pages in. And that’s not necessarily a bad thing—having
one of the X-Men become fed up with the lifestyle after the previous months of
hardship is a legitimately interesting direction to go. Like most of these Unlimited stories, it’s just unfortunate that Rogue’s taste of
everyday living is all but forgotten as soon as she returns to the
X-books. Lobdell sets up and explores a
simple, if tragic, idea that the X-Man who can’t touch would crave a normal
life more than others by way of the fact that she can never really have
one.
What really works in this story is that Rogue actually
succeeds at her normal life, and it’s prejudice and persecution, i.e. other
people’s issues with her, that destroy what she’s built. Lobdell wisely avoids bringing up Gambit too
much, choosing instead to deal with Rogue’s personality—she is outgoing and
desires to be around people, but she can never get too close. He also tries to make Rogue’s landlady Melody
come off as sympathetic, constantly bringing up her concerns for her son, but
really she just comes off as stupid and unlikable; she’s going to report her
friend to this group, and they’re going to “take care of her” somehow—frankly
I’m glad when her house gets destroyed.
While Humanity’s Last Stand is the same generic bigoted
human group the X-Men always come across (this one situated as a survivalist
militia), I must admit that I do love the designs for their power armor. And the fight with Rogue is well done. The one twist of the story (ruined by the
cover) is that Joseph has actually joined the racist organization that persecutes
mutants. His idea to infiltrate the
group to learn about the X-Men seems farfetched, but if you can ignore the huge
coincidence, it’s an efficient enough means of getting them to meet.
What really feels odd is that once Rogue and Joseph fight
each other, stop the soldiers from killing everyone, and have the civilians
turn on them; it feels like the story is over.
Unfortunately, due to the format of the book, the story has to keep
going, so we see Rogue refuse to tell Joseph anything and an anticlimactic show
down between the Master of Magnetism and a metal helicopter. The end does have a nice moment with Melody’s
son and Rogue, but it feels like it would’ve meant more right after they were
turned away by the humans they helped saved.
This issue works for Rogue fans, and it goes through all the beats
Joseph needed to after his previous appearance to line him up to join the
X-Men.
X-Fans Only
X-Men Unlimited #10
X-Men Unlimited
#10
Writing: Mark Waid
Art: Frank Toscano
and Nick Gnazzo
This takes place
after X-Men #50, but before Uncanny #331
What Went Down: Our
story begins with a flashback to a young Hank McCoy fixing a school bus and
annoying the heck out of Groundskeeper Willy.
The flashback is being retold by the former school principal, who is
retelling the story with pride in the present at a hospital. Unfortunately the principal’s visitor is the
evil Hank McCoy from the Age of Apocalypse, who promptly suffocates the principal
after learning everything he can about the Hank of this world. As Dark Beast leaves the hospital, it is
apparent that he’s killed everyone there, not just the principal, as he
recounts his history up until now.
Meanwhile, the real Beast is using the Danger Room as a
giant microscope to manipulate the molecules of the Legacy Virus for
study. Professor X and the other X-Men
interrupt him to implore that he spend more time outside the lab. In a secret lab, Dark Beast has hacked into
regular Hank’s computer and is keeping track of his work.
Dark Beast meets with another person from Hank’s
life—this time a former girlfriend named Mindy who recounts teenage Hank’s
fixation with the robotics of a haunted tunnel ride. As she tells the story, Mindy becomes ill,
and Dark Beast reveals he infected her and the rest of the restaurant with a
deadly virus.
At the institute, Iceman is helping Beast with yet
another experiment. Bobby has to use his
powers to keep a microscope from overheating, even though this eventually
causes him pain. The computer eventually
overheats and blows up. Afterwards,
Bobby gets Hank to agree to leave the lab, but it’s a trick to get rid of
him.
Dark Beast then visits a priest who retells the origin of
Hank’s fur to the villain. The priest is
repaid by having his church blown up.
After acquiring some files from the Brand Corporation, Dark Beast is
able to turn his fur blue. He heads to
the home of Hank’s parents to learn more about the genuine article. Evil Hank gets more of his origin filled in,
pertaining to the radiation accident that may have given him the x-gene. Both parents notice something wrong with
their son, and just when it seems like Dark Beast might kill them both, he
falters and leaves abruptly. On his way out of town, he kills a random
passerby.
As real Beast works on his computer, Dark Beast hacks his
computer and leads him to the abandoned Brand Corporation. Dark Beast traps regular Beast in a box and
gloats about all the people in Hank’s life that he has killed. Enraged Beast bursts free and a fight
ensues. Just when Beast has the upper
hand, he realizes he is about to kill Dark Beast and lets up, allowing Dark
Beast to knock him out. When Hank wakes
up, he is being bricked into a dungeon.
Beast begs him to let him go and help him cure the Legacy Virus, but the
villain seals him in.
How It Was: Well when you have a dark version of a
character hanging around a super hero universe, it is inevitable that he will
end up facing his better self at some point.
While it’s not the most original set up for a comic story, Mark Waid
wrote it, so there is actually a little substance to this tale. Dark Beast is a problematic character because
theoretically he shares the same temperament and personality with regular Beast,
only without all the patience and ethical concerns; his vague fear of Mr.
Sinister, who probably doesn’t know he exists at this point, seems
unfounded. Waid quickly defines the evil
McCoy by making him a remorseless killer the likes of which we haven’t seen in
the X-books up to this point. Even when
Sabretooth escaped and had a dozen chances to kill someone, he was never
allowed to; compare that to Dark Beast who wipes out entire hospitals and
restaurants full of people on a whim.
It’s off-putting, but the violence does serve a purpose. Having racked up an enormous body count by
the middle of the issue, I was almost certain Dark Beast was going to kill
Hank’s parents, who are probably as crucial to the X-books as all the made-up
characters from Hank’s life in this issue.
There is a marvelous sense of tension as Dark Beast reaches for the
axe. In fact, it might’ve ended up a
more memorable story and cemented Dark Beast as a more palpable threat long
term if he had gone through with it.
Some of the flashbacks are a little hokey (why is Groundskeeper
Willy at Hank’s school), but they establish that downhome mid-western
Smallville charm that makes for an excellent contrast with the over-the-top
violence of the Dark Beast. Regular
Beast’s experiments are shown for a little too long, and I don’t really get how
an electron microscope can overheat and explode, but once he’s lead to the
Brand Corporation, it’s worth it to see his reaction to Dark Beast’s
remorseless crimes. It’s unfortunate
that most of this is forgotten after Onslaught because although he’s sort of
derivative in terms of comics stories, Dark Beast would’ve made a more
interesting obsession for Beast to focus on as opposed to the Legacy Virus plot
that just kept going and going and going.
Waid injects personality and a hint of humor into the
characters (I love the line about Bobby getting a 200 point lead in
Scrabble). And although the two Beasts
couldn’t seem more different, Waid wisely uses the corny flashbacks to
establish the commonality that both of them need to satisfy their own
curiosities when it comes to how things work; Dark Beast just uses living
people as opposed to machines and lab equipment. Both are obsessed with figuring out how
things work, and it’s a shame we aren’t given more of Dark Beast’s history to
really drive home the similarities and differences.
This is probably one of the best issues of X-Men Unlimited I’ve ever read. It feels like a narrower focused story,
unburdened by the myriad of subplots that would undoubtedly be included in the
main titles; however, for the first time most of the book doesn’t feel like
padded filler. Dark Beast seems like a
genuine threat, even if he never does anything threatening or interesting while
undercover at the X-Mansion. This
could’ve been the foundation for rehabilitating a contrived villain—it’s too
bad it never was followed up on, so Dark Beast actually comes across in later
appearances as C-level Mr. Sinister.
Still, this is quite a good one.
Everyone Should
Read
Monday, March 3, 2014
The Adventures of Cyclops and Phoenix #4
The Adventures of
Cyclops and Phoenix #4
Writing: Scott
Lobdell
Art: Gene Ha
Note: Story continues in X-Men #35.
What Went Down: Nathan is at death’s door as the
techno-organic virus is breaking down his body completely. Apparently he has been in remission for a
while, but hitting puberty has caused the virus to flare up again. Turrin and his people are doing everything to
help him, but it doesn’t look good for the boy.
Jean thinks she could help him if she could reach him telepathically,
but she says there is psi-interference through the coma.
Over at Apocalypse’s citadel, the villain is preparing to
possess Stryfe’s body, in spite of the protests of Ch’Vayre. We learn that Apocalypse named the boy Stryfe
after an enemy who almost defeated him centuries ago. The irony being that Apocalypse thinks this
boy is an abducted Nathan Summers, but really he is the same Stryfe that will
grow up to try to kill him in the past yet again.
As Nathan is dying, he has an out of body experience, and
he is visited by the spirit of a young Rachel Summers. In the physical world, Scott decides to stay
with Nathan in lieu of going on another raid to defeat Apocalypse. He refuses to abandon his son again after
doing it once already. The rebels attack
the citadel. Turrin is taken out by a
psi-attack from Ch’Vayre, who proposes an alliance with Redd.
Rachel explains that the techno-virus is something he has
to accept and that he has more power than any other telepath. She explains that as the Mother Askani, she
brought Nate to this time and created a clone as a decoy. Rachel explains his destiny as Cable,
although she tells him he won’t remember any of this. Just as Nathan dies on the table, Nate fights
and comes out of it. He thanks Slym for
not leaving him and tells him they’re needed where Redd is.
As Apocalypse prepares to take Stryfe’s body, he taunts
Xavier and the other villains he outlived.
He is interrupted by a psi-attack from Jean and Ch’Vayre. The villain knocks them back and goes to
complete the ritual. Since the boy is a
clone, he cannot contain Apocalypse’s essence.
Scott and Nathan show up, and the Dayspring family focuses their powers
on Apocalypse.
As they are about to defeat the villain, Scott and Jean
begin fading from existence. Nathan
frees Stryfe, preventing Apocalypse from transferring his essence, and
Apocalypse “utters his final cry.” Scott and Jean try to say goodbye to Nathan
as they fade away. Rachel appears to
Jean and explains that her physical body died minutes ago. She says she lived a long life and asks Jean
to take the name Phoenix in remembrance of all the good the Phoenix force
did. As Scott fades, he tells Nate he’ll
never be alone, and he will be a cable that unites the past to the future.
After the couple fades, Ch’Vayre explains that
Apocalypse’s followers will try to avenge him and find his heir, Stryfe. He says his resources will protect Stryfe and
himself, but not Nathan. Nathan says not
to worry about him as he’s going to put back together the dream Apocalypse
dismantled.
How It Was: Well it’s the final issue, and we’re finally getting to the
meat of the story we’ve been waiting for.
Here’s the final battle with Apocalypse, which turns out to be very
underwhelming. What it amounts to is the
Dayspring clan shooting an old man just before he transfers bodies. It’s disappointing to see Apocalypse die in
such an anticlimactic and lackluster way.
Plus I thought Apocalypse ruled Cable’s future when he was an adult as
well, but I could be misrembering. On
top of the toothless defeat of one of the X-Men’s greatest enemies, there’s the
problem that Scott, Jean, and Ch’Vayre really have no major contribution to the
end. Ch’Vayre especially, as the only
new character we’ve really spent time with, feels like his potential has been
wasted by having him focus on the unlikable Stryfe.
Still this issue does have a lot going for it. The material dealing with Nathan’s near-death
is handled wonderfully. Gene Ha’s art as
the virus breaks down the young boy’s body is surreal and haunting. And the depiction in his mind of Nathan
accepting the virus is really well handled.
Having Scott stay in spite of the final battle is a nice touch, even
though as I said last issue we haven’t really seen him neglect Nathan yet. And then there are the inevitable goodbyes
that you’ve been expecting since issue one that are all pretty strong. Yes we all know Nathan isn’t going to die,
and Scott and Jean aren’t going to stay in the future. But the idea of them being separated from
their child is wonderfully handled, even if the trauma is forgotten after a
month or two in the other x-titles.
Along with Apocalypse, it’s sad to see there is no
comeuppance for Stryfe, since the boy has killed more in the series than anyone
else in the entire story. Obviously he
has to grow up to be the regular Marvel Universe villain, but almost getting
possessed just doesn’t seem satisfying enough.
There are also some pretty wonky plot devices going on related to
Stryfe. It’s necessary that Lodell
establish a purpose for Stryfe’s existence (a decoy for Nathan) as well as show
that there is some difference between the two.
So we get Apocalypse crying about how Stryfe isn’t the authentic child,
completely stopping the possession process, followed by saying it doesn’t
matter, and he’ll possess the boy anyway.
I do love the touch that Stryfe is named after his future self.
What does work is both the low-key and full-on dramatic
moments: Rachel and Nathan talking in his mind, Scott saying goodbye, and
Rachel saying goodbye to Jean. It’s nice
to go back to a time when the Marvel Universe didn’t automatically associate
the Phoenix with destruction, because that’s not its primary function. Although Rachel’s reasoning for Jean naming
herself Phoenix is somewhat off (as a tribute to the Phoenix force and all the
good it did) it comes off more as Jean’s tribute to the incredibly complex and
difficult life her alternate reality/possibly future daughter had to live. Even though the action is a little
disappointing, and the resolution is rather abrupt, there are some nice
character moments hidden in here. Plus
it does finally clear up some of the tangled continuity about Cable, Apocalypse,
Stryfe, and Cyclops.
X-Fans Only
The Adventures of Cyclops and Phoenix #3
Adventures of
Cyclops and Phoenix #3
Writing: Scott
Lobdell
Art: Gene Ha
What Went Down:
We enter on Jean again instructing a now eight-year-old Nathan on using his
powers to conceal his disease. It is
difficult for him, but he manages to do it.
Nathan complains about the fact that the family has to conceal who and
what they are, and Jean does her best to console him.
In the heart of the great city, we see Apocalypse and
Ch’Vayre interrupting Stryfe as he tortures humans for fun. Ch’Vayre again
brings up how Stryfe is being robbed of a childhood, still somehow oblivious to
the idea that Stryfe is to be his master’s vessel, even though Apocalypse tells
him again. Back with our heroes, Scott
and Jean meet up with Turrin and some other rebels to plan a raid on one of
Apocalypse’s facilities. Turrin
expresses regret that Redd and Slym won’t kill in a war, and Jean pulls Scott
aside to tell him that he is neglecting Nathan, just as he did back in his
X-Factor days. Many of the rebels share
their distrust of the couple with the group, all while Nathan excitedly
observes the meeting in a tree.
Nathan follows the group secretly as they break into the
installation. A robot rebel named Gyak
discovers files that Scott and Jean recognize as the Legacy Virus, although
this version is designed to kill humans.
The rebels are suddenly ambushed by prelates; Nathan tries to go down to
help, but a voice stops him. Scott and
Jean do a good job of fighting back without their powers, although the rebels
lament how the couple always wounds instead of kills. Stryfe appears and tells the soldiers to
ignore Ch’Vayre’s orders and kill all the rebels. Scott feels there is no choice but to use his
optic blasts, revealing himself as a mutant.
Ch’Vayre chides Stryfe for panicking the rebels, while the mystery voice
instructs Nathan on using a computer, even though he’s never seen one in his
life.
Stryfe sees the light from Nathan’s location and goes
after him while Ch’Vayre recognizes Redd and Slym as the rebels who got
away. Nathan and Stryfe meet and are
astonished by their resemblance. Stryfe
begins to kill Nathan, commenting on how he can feel the pain. The voice instructs Nate to fight back, and
he knocks Stryfe unconscious. However,
the strain compromises his body’s control of the tech virus.
The prelates are confused as to why mutants are helping the
resistance. As the facility blows up,
Turrin saves Scott while Jean saves Nathan.
We learn that Nathan programmed the self-destruct, and that the voice’s
name was Rachel. Later Scott visits the
comatose body of Rachel and thanks her for the help. We end on Ch’Vayre contemplating how
Apocalypse and Stryfe betray the idea of survival of the fittest.
How It Was: Issue three of this series continues to
depict events without any real feeling or understanding of their
significance. The entire raid has some
decent action, but there’s never a point where it feels like it matters to the
big picture—the battle against Apocalypse.
Even worse, all the rebels come off as ungrateful and self-serving
jerks, complaining about Scott and Jean even though they themselves never seem
to contribute to the rebellion in any meaningful way. We’re introduced to a half dozen new
characters, and they’re all either whiney or completely void of
personality. It’s also at this point
that I’m starting to see just how incidental Scott and Jean are to this story. Really we’re just waiting for Nathan to age
old enough to be left on his own, and in the meantime Cyclops and Jean are left
padding time with adventures that don’t seem to affect Apocalypse one way or
the other. After all, both the rebels
and Ch’Vayre decide blowing up the lab is a good idea, so it’s obvious that
neither side really cares all that much about its strategic value.
Speaking of Ch’Vayre, the interesting aspects about him
have waned. While it was nice to see him
as an outsider and true-believer in the philosophies of Apocalypse last issue,
now he’s devolved into this nervous mother figure worrying about and scolding
Stryfe. His compassion for the boy
wouldn’t be so bad if Stryfe wasn’t such a spoiled and remorseless brat with
absolutely no redeeming value. The
audience wants the sadistic Stryfe to suffer; aligning Ch’Vayre’s sympathies to
Stryfe makes him almost as unlikeable.
Lobdell does get some pretty good material out of the
conflicted Jean and her knowledge of young Nathan’s fate and the life she is
condemning him to. But other than that,
nothing really stands out. For such a
long and padded series, it seems strange that we would have to receive
exposition that Scott is neglecting Nathan as opposed to actually seeing an
example of it. All in all this issue is
more of the same as last. We’re teased
with reveals that in hindsight never pan out to anything meaningful, such as
the Legacy Virus, and the battle driving the plot never seems impacted one way
or the other.
Completists Only
The Adventures of Cyclops and Phoenix #2
Adventures of
Cyclops and Phoenix #2
Writing: Scott
Lobdell
Art: Gene Ha
What Went Down:
Jean and Scott, now going by the aliases Redd and Slym Dayspring, have taken
the now five-year-old Nathan to the settlement of Coastcrest. According to Apocalypse’s law, all
non-mutants must return to their home for scanning, and this is the location
given on their forged papers. Redd and
Slym have spent the last years travelling from town to town, trying to keep
Nathan protected. Scott and Jean are
overheard by another traveler speaking Old English, and we learn that Scott’s
knee was injured in his fall last issue.
Crestcoast also happens to be home to the remnants of the Askani clan.
Over at the House of Apocalypse, we catch up with Ch’Vayre,
finding himself in the midst of a party while condemning his fellow mutants for
becoming lazy, weak, and decadent. Caught
up with notions of pageantry and status, Ch’Vayre feels that the ruling mutant
race has lost sight of Apocalypse’s philosophy of the survival of the
fittest. Also all of the partygoers are
intimidated by him.
While contemplating his failure to end the Askani Clan
years ago in issue one, Ch’Vayre walks into a young Stryfe incinerating one of
his instructors. The soldier tries to
explain to the boy how he shouldn’t use his powers on people, but he is
interrupted by an elderly Apocalypse, who embraces the boy and greets him. Once Stryfe leaves, Ch’Vayre expresses
distress at the decision to enhance the boy’s powers at his age, but Apocalypse
is desperate since each body he takes wears out sooner and sooner.
Back at the gates of Crestcoast, Jean instructs Nathan
how he can hold back his techno organic virus with the power of his mind. Scott and Jean give a lecture about hard
work, and how one day he’ll be accepted for who he is. At the gates, the guards destroy the group’s
transit papers and rough up Scott, thinking the group only human. The traveler that overheard them speaking Old
English has ratted them out for a reward.
Scott takes the beating, hoping to alleviate suspicion, but Nathan
decides to attack and bite one of the guards.
Scott is about to engage the guards when a man named
Turrin shows up and recommends the guards back off. Turrin is mostly machine, having been
presumed dead at a raid years ago, but apparently he’s been living in
Coastcrest, and the guards use him as a means of obtaining “amenities.” The snitch argues that Turrin is a criminal,
so the guards kill the rat as the group departs. Turrin takes the group to an Askani
stronghold, where they lay eyes on the suffering humans.
How It Was: Right from the beginning of the issue the
creators have over-embraced the idea of Nathan as a messiah. We see Scott and Jean crossing a desert, with
donkey, while Jean holds the young Nathan.
It’s obvious that they’re going for a biblical motif—Jean even has a
blue veil on similar to the Virgin Mary.
It’s an interesting motif to go for, and while the script doesn’t do a
lot with the Nathan as messiah idea, the art sure makes the most of it. The cities even look like the sets from a
biblical story. Although the future
world is never fully defined, it definitely has a grand scope to it.
Where things get complex is when dealing with the
language of this world. Scott and Jean
at times speak in subtitled dialog, which I assumed was the native language of
this world. They are approached by the
traveler speaking unsubtitled English, and the traveler accuses them of
speaking Old English then, but in English without the brackets that indicate a
different language. While the way our
heroes are caught is functional enough, it doesn’t come across clearly in a
written medium.
Also Ch’Vayre is getting a little more interesting. He’s definitely more likable as a noble warrior
in a room full of spoiled and pampered debutantes, but he brings up an
interesting question that is never fully addressed. Apocalypse’s defining attribute as a villain
was this idea of honing all life into the fittest survivors: the ones worthy of
life. But this world of privilege and
excess for mutants flies in the face of that.
We get some half-hearted excuse that Apocalypse can’t really be bothered
because he just needs a new body, but that’s pretty unsatisfying. The main villain has been diluted into this
parasitic body snatcher, which really isn’t that interesting. We get none of the ruthlessness or cunning
seen in Age of Apocalypse, nor the
stoic acceptance of fate—the willingness to fight and prove himself worthy, as
we did in The X-Cutioner’s Song. Also, Ch’Vayre seems weirdly fixated on how
Stryfe is being brought up when it is obvious with Apocalypse’s dialogue that
the boy is just being used as another body.
This is actually a pretty quiet issue. There’s no real action to speak of, other
than Scott being hit a few times and Nathan biting a guard. Instead we get some of the quiet character
moments that Lobdell is known for. Nothing
really stands out though, and it’s all a little slow. There is a scene showing Jean instructing
Nate in his powers, but we get a similar scene next issue so this one is
redundant. Nothing outstanding really
happens—the plot just continues to chug along.
Ha’s art is just great; the alien look of Turrin almost
makes up for how little we learn about him.
The landscapes and backgrounds as the family travels to the gates are
beautiful. I’ve read reviewers comment
about how ugly some of the designs are, but that is sort of the point—seeing
the horrifying amalgamation of machine and man that is Turrin is supposed to be…well,
horrifying and grotesque. It’s just too
bad this character (or any of the others) never really gets fleshed out or
defined. And although the end isn’t
really a cliffhanger, it works because of the pained expressions on the people
and the elaborate complexity of walls, pipes, and debris in the room. You don’t learn much about the organization,
but you can feel the desperation and despair in the splash page at the end.
Honestly this isn’t anything groundbreaking. There are a couple of tidbits for fans—we
learn how Nathan got his surname of Dayspring, and see some of his training in
his burgeoning powers. Plus Gene Ha
draws such intricate designs for the parts of Nathan enveloped in the virus, as
opposed to the standard shiny, metal arm. The plot’s slowed down after the spectacle of
issue one, and what we discover about our main villain is underwhelming. Still, the art is some of the best you’ll
see.
Completists Only
The Adventures of Cyclops and Phoenix #1
The Adventures of
Cyclops and Phoenix #1
Writing: Scott
Lobdell
Art: Gene Ha
What Went Down: Jean
Grey wakes up in an unfamiliar setting after falling unconscious during her
honeymoon with Cyclops. Unable to use
her powers, she still manages to escape and save a fellow prisoner who just
happens to be Cyclops. Turns out the
happy newlyweds have been transported two thousand years into the future to the
Askani Cloister during a raid by Apocalypse’s troops. The remaining Askani are losing, but still
fighting, and their leader is an elderly Rachel Summers.
Rachel is almost defeated by one of Apocalypse’s head
soldiers, Ch’Vayre. The powerless Scott
and Jean attack him, and manage to fend him off with the help of a futuristic
gun. While they escape, Rachel explains
that Apocalypse rules the world. The
Askani is the organization that took Scott’s son to the future back in the
eighties in X-Factor to cure his
techno-organic virus. A clone was
created to throw Apocalypse off the real Nathan’s trail. You see, Nathan is the perfect bodily host
for Apocalypse, since the villain wears out the bodies he possesses faster and
faster with each one. Together a cured
Nathan and Rachel would be powerful enough to defeat Apocalypse.
Rachel uses her powers to give Scott and Jean weaker
versions of their own powers, since the bodies they inhabit are cloned from
their genetic descendants. Then she
falls into a coma. The couple recalls
passing out on their beach vacation, and then they discover Apocalypse’s
army. Ch’Vayre holds up the baby Nathan,
and threatens to kill the child if they don’t turn over Mother Askani
(Rachel). Scott and Jean get in another
fight, rescue the baby, and flood the area to cover their escape. Trapped in the future in bodies of their
closest genetic descendants, the couple vows to raise Nathan (the future Cable)
by themselves.
How It Was: Even though Cyclops is my favorite X-Man, the
idea of him headlining a series without the benefit of the other X-Men to
demonstrate his leadership is still a hard sell. Add in the fact that Jean is along for the
ride, and we all know this series is going to be chock full of reaffirmations
of undying love and affection. Still
it’s good that Scott Lobdell takes the time to celebrate the couple’s new
status quo as husband and wife with a mini that resolves some lingering
storylines.
The real reason to buy this book is the artwork by Gene
Ha. Everything is so clear, but looks so
alien—the design of the Askani Cloister is a perfect example with its angled
and curved walls. Just looking at it
makes you feel like you could get lost in it.
His Scott and Jean duplicates are suitably old and haggard, as opposed
to the pinups most super heroes resemble, and Ha’s characters are some of the
most expressive I’ve seen in comics.
Rather than just draw Baby Nathan with some metal crap on his face, Ha
goes the extra mile and makes something that is creepy and unnerving in its
appearance.
As for the plot, it moves at a decent pace even though
it’s all setup. The body-swap of Scott
and Jean is a nice callback for Rachel from ‘Days of the Future Past,’ and realistically
Cyclops never got any sort of narrative closure from the eighties X-Factor story where he gave up baby
Nathan. There’s a decent amount of
action to break up the exposition, even though the stakes aren’t readily
apparent at the beginning.
Where it falters is that this issue doesn’t really give
us much of a feel for the new alien world Scott and Jean find themselves in,
nor does it give them any time to really reflect on their situation. There are some fun comments where Scott pokes
fun at the absurdity of Summers family continuity, and they do acknowledge that
everything they know is gone, but we never get the “freakout” or any relatable
response to these circumstances—Scott and Jean just go on because they’re X-Men
and that’s what they do. Also, the enemy
Ch’Vayre is sort of interesting—he’s characterized as an honorable knight-sort
who genuinely believes in the order brought by Apocalypse’s rule—but his
design, especially his hair, is bland and generic. In a world where mutants are dominant, I was
hoping to see more than a bulked up helmetless-Robocop.
Immunity to shock and despair aside, this is a fun little
adventure so far. Unlike most dystopian
Marvel Universes, this one doesn’t have the fun geek appeal of seeing changes
to all your favorite characters and concepts because they’re all gone at this
point. What works is the family on the
run, and the fact that by the end we have an impossible task for the couple to
complete. Though their reactions are a
little too stoic to be believable, it’s still fun to see Scott and Jean face
such a huge problem with limited allies, resources, or familiarity with
anything.
For X-Men Fans
Wednesday, February 12, 2014
X-Men Unlimited #4
X-Men Unlimited #4
Writing: Scott
Lobdell
Art: Richard
Bennett
What Went Down: Mystique kills a US General for working with
the Friends of Humanity. In a mansion in
France, Graydon Creed has been living with some random woman. The couple is interrupted by a private
investigator Graydon has hired; the investigator confirms that Sabretooth and
Mystique are his parents and offers to reveal the identity of his brother for
more money. Enraged, Creed beats the
man, offering to spare him if he reveals the information. After the man whispers it to Creed, Creed
kills the man. When his sugar momma
demands Creed leave, Creed threatens her and mentions he has issues with being
kicked out and abandoned.
At Dulles Airport, a disguised Nightcrawler scares an
abusive father into being nicer to his son.
Rogue shows up and chastises him, as both mutants wonder why Forge has
summoned them. They go to Arlington
Cemetery for the funeral of the murdered general. Both notice Graydon Creed in attendance right
before the priest insults the dead man and kicks over the casket. The corpse has a bomb attached to it, and the
priest is revealed to be Mystique. Rogue
gets rid of the bomb while Nightcrawler pulls Mystique from the soldiers firing
on her. Mystique punches Kurt, mentions
some vague hints about his birth, and escapes.
As the guards close in on Nightcrawler, Rogue flies him off.
Forge questions Graydon Creed about Mystique’s
appearance. After he leaves, Rogue and
Kurt come out and discuss Mystique.
Forge reveals that during Mystique’s treatment, she went through his
files. Forge then tells the two X-Men
that they may have a chance of reaching the good part of Mystique, although he
refuses to tell Nightcrawler why.
Rogue and Nightcrawler fly to Mystique’s house in
Caldecott, Mississippi. Rogue recalls
her first meeting with Mystique, before she took Rogue in and raised her. The two split up, and Nightcrawler flashes
back to a memory flirting with his foster sister Amanda Sefton.
Creed confronts Nightcrawler and reveals they are
brothers as he attacks Kurt, and that Mystique is their mother. Graydon explains that Mystique was posing as
a German Count’s wife, but was discovered when Kurt was born a mutant. While a mob chased her, Mystique lost the
baby and it was thrown over a waterfall.
As the two brothers fight, Rogue remembers the triggering
of her powers with a boy she liked named Cody.
When Cody appears in the present to comfort and taunt her, Rogue
realizes it is Mystique in disguise.
Rogue wants to know if she ever knew the real Mystique. While the two women argue, Graydon shows up
with the unconscious Nightcrawler.
Mystique explains he abandoned Graydon when he turned twelve and didn’t
develop mutant powers, and that he killed Kurt as an act of
self-preservation. Mystique actually
turned into a villager and was the one who threw baby Nightcrawler in the
waterfall.
In the present, Mystique shoots at Graydon, who teleports. This Graydon was Nightcrawler using an image
inducer, with the real Graydon dressed in Kurt’s costume. Creed summons an attack helicopter to kill
Nightcrawler, Rogue, and Mystique. Rogue
attacks the gunship, but is forced to stop in order to save Kurt and
Raven. Mystique lets go of the cliff on
purpose so Rogue will rescue Nightcrawler.
As Nightcrawler wonders why Mystique did what she did, Rogue flies him
off into the sunset.
How It Was: Continuing the trend of focusing more on
villains than heroes in the last two issues, here we get the spotlight placed
on Mystique. The problem is that the
Mystique in this issue is very inconsistent, going from tragic and
misunderstood to completely psychotic and unremorseful in the span of mere
panels. Lobdell picks up on some vague
hints Chris Claremont had put in about Mystique and Nightcrawler looking
similar back in the eighties. The
revelation that the two characters were mother and son didn’t do a lot for
either character.
As with every issue of Unlimited, the story is quite
padded out. The opening murder scene is
seven pages just to establish Mystique killing a random general for working
with the Friends of Humanity. Many of
the flashbacks also seem unnecessary; it’s good to include the scene of Rogue
first meeting Mystique (Question: Why does little girl Rogue have a shotgun?),
but the scene of Rogue’s powers first triggering is an unnecessary
retread. Also Nightcrawler’s flashback
to the circus doesn’t do anything but establish his pattern of hitting on
foster sisters (he hits on Rogue earlier in the book).
But I’m nitpicking.
One aspect that works really well in this book is the idea that Rogue
doesn’t know how to rectify the mother of her childhood to the Mystique of
present day. That’s a great angle since
Rogue obviously has love for her, but doesn’t know if she was being manipulated
or if Mystique really cares about her.
Nightcrawler doesn’t fair as well; he gets beat up a lot this issue, and
while Mystique does sacrifice herself at the end for him, there’s every
indication that she doesn’t really care about him. Speaking of which, the end is completely
absurd where Nightcrawler can’t teleport to safety and Rogue, who can lift cars
and take out helicopters, can’t carry Nightcrawler and Mystique at the same
time.
So the plotting is pretty scattered and drawn out, and
things happen for no clear reason (why wouldn’t Forge tell Nightcrawler his
relation to Mystique right there?), and Mystique and Creed both come off as
homicidal maniacs as opposed to villains with believable motives. While the main attraction is supposed to be
the revelation of Nightcrawler’s mom, the real highlights involve Rogue trying
to come to terms with her own feelings towards Mystique.
Completists Only
Wednesday, February 5, 2014
X-Men Unlimited #3
X-Men Unlimited #3
Writing: Fabian
Nicieza
Art: Mike McKone
This issue takes place between Uncanny #308
and X-Men #28
What Went Down: Maverick breaks into a church to discover the
grisly murder of a priest. He is
tracking Sabretooth, and discovers the mutant holding another dead priest. Sabretooth is on a killing spree because his
assistant Birdy, a telepath, died and is no longer around to give him the
“glow” which calms him down. The two
fight, and Sabretooth manages to stab Maverick with his claws before
fleeing. Maverick decides he needs
Wolverine’s help. In Germany, we see an
old man named Mr. Geinstach attempting to hire a mercenary named Bashur to kill
Sabretooth because of his killing spree.
It turns out all the victims were members of a government operation,
even the priest. Bashur refuses the job
since the potential for failure is so high, but recommends Maverick and
Wolverine. He also deduces that
Sabretooth’s next target will be in Japan due to the conspiracy.
In Westchester, Gambit is freaking out as Rogue drives
like a maniac on the road; Maverick is tracking them. When the X-Men return to the mansion, Bishop
greets them with his guns drawn. He was
worried because they entered without activating the perimeter override, but
apparently it can just read biosignatures, so it doesn’t matter. While all the X-Men argue, Maverick attacks
them with anesthetic gas and tranquilizer darts. After taking down the three X-Men, Beast and
Professor X show up and calmly ask Maverick what he’s doing. He’s here to recruit Wolverine, and decided
it was somehow easier to attack the X-Men first. Beast explains that Wolverine left the team
after losing his adamantium, but offers the X-Men’s help.
Sabretooth meets with the merc Bashur, asking where he
can find a telepath. Bashur tells him
that there is one on the Yahsida estate, and that Maverick is already on his
way. On the Blackbird, Bashur contacts
Maverick and tells him what he told Sabretooth.
Maverick and the X-Men debate whether they should kill Sabretooth, and
the team decides to split up. Rogue,
Gambit, and Bishop go to Germany to protect Geintach, while Beast and Maverick
go to Japan.
In Germany the X-Men find everyone dead, and Sabretooth
ambushes them. Rogue accidentally
absorbs Creed’s memories, and Bishop is forced to let Creed go for Rogue’s
life. In Japan, the remaining two
protagonists meet with the Silver Samurai and agree to help him fight
Sabretooth, despite having been adversaries as recently as X-Men #22.
Sabretooth fights through the ninja guards and discovers
that the telepath in question is an old man whose mind shut down after the
bombing at Nagasaki. The man wakes up
long enough to link everyone’s minds.
Creed thinks back to his Team X days when he was assigned to kill a man
and his family. Creed had to chase the
young boy, who only wanted to say goodbye to his pet rabbit. Sabretooth has
been killing everyone connected to this operation. When Beast wakes up, the old man has been
killed by Sabretooth, with messages of help written in blood on the walls.
Sabretooth decides to go to the X-Mansion. Professor X calmly greets him and holds him
off with his mental powers. The X-Men show up and Bishop shoots Creed in the
head. Using this opportunity, Xavier
enters Creed’s mind to view a memory of a young Creed locked in a basement and
forced to kill a rabbit to survive.
Having learned harshly that killing is the only way to survive, Xavier
feels sympathy for Sabretooth and offers to help him. He tells the X-Men that Sabretooth will be
staying. We end on Creed and Xavier
standing in the Danger Room simulating the outdoors. Xavier explains that he is a prisoner, and
that Charles is man enough to stop him.
How It Was: This is a slight improvement over last issue
and does significantly impact the main titles for years to come. Also it works a lot better because the focus
of the story, Sabretooth, has a lot more to do and say this time, as opposed to
dozens of people just talking about him.
Sabretooth actually feels dangerous here as he’s finally allowed to kill
people, and while the bunny rabbit thing is corny, I like what it says about
the character. The idea that he was
conditioned as a young child to think that killing is a means to survival, that
attachment is a weakness, well that’s as good a take on what motivates
Sabretooth as any. It’s better than, “I
just like killing people because I’m evil.”
The X-Men don’t come out too well this issue. They get taken down once by Maverick and
again by Sabretooth in a matter of a few panels. What’s worse is how repetitive the action
is. Sabretooth holds a character by the
neck and threatens to kill them no less than three times this issue. Although I will admit that the repetition
does pay off in the climax when Bishop once again has Sabretooth at gunpoint
and just shoots him in the head.
Maverick doesn’t get a lot to do once he shows up to explain the plot to
the X-Men, and the Silver Samurai is similarly wasted. Sure we get to see him eventually in his
armor carrying his cool glowing sword, but he doesn’t ever actually use
it. His only role is to be the caretaker
of the plot device old man.
You know who does come out great in this issue? Xavier.
Man he’s tough, not even blinking when confronted by Maverick or
Sabretooth. The surety of his position
is fantastic as he makes his decisions without giving a crap about his
students’ positions because he knows that morally he’s right. Who are they to judge Sabretooth when he
hasn’t had any of the benefits that the other X-Men have had?
Mike McKone’s art is disappointing. When characters are standing around and
talking, they look fantastic, but any time they fight on the same panel it
looks awkward and stiff. Thus the
emotional stuff works a great deal better, and the action is dialed back quite
a bit. There’s one bizarre sequence
where the X-Men are between Sabretooth and the telepath, so he dives through a
door or window and ends up next to the telepath. Also Gambit’s eyes should be red in the
opening, but that’s not McKone’s fault.
Ultimately this is a much more satisfying villain-centric
story. It’s still padded out quite a bit
(the killing debate could be a little shorter), but there’s enough here to make
you think the writers have bright plans for the future of Sabretooth and the
X-Men. Xavier gets some awesome moments,
and although Sabretooth’s flashbacks are a little sappy, they work as a way of
taking him beyond the two dimensional maniac he’s always been, especially now
that Wolverine isn’t around anymore.
For X-Fans
Labels:
Bishop,
Gambit,
Maverick,
Professor X,
Rogue,
Sabretooth,
Silver Samurai
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