Gambit #2
Writing: Howard Mackie
Art: Lee Weeks
What Went Down: Down in New
Orleans, Gambit breaks into an Assassin’s Guild base and finds his wife Bella
Donna unconscious, but alive. He then
attacks the assassins as they try to sneak up on him. During the fight, Belle’s father Marius shows
up, blaming Gambit for the loss of both his children. They duel with swords, and Gambit spares
Marius’ life after defeating him. As the
rest of the assassins move in to kill Remy, Rogue shows up to help him out. They beat all the assassins and plan to take
Belle with them. Marius tells Gambit to
use the Thieves’ Guild’s Elixir of Life to cure Belle.
After the two X-Men leave,
Julien shows up and kills the remaining assassins. He confronts his father, blaming Marius for
letting Gambit take his sister. Marius
denounces his son, and Julien attacks the old man, leaving his fate
unresolved.
Gambit takes Belle and Rogue to
the Thieves’ headquarters and interrupts the tithing ceremony. The Tithe Man disappears, saying he will
return when they are not busy. Gambit implores
his father to use the elixir on Belle, and fights off one of the angrier
thieves named Pierre. Gambit and Rogue
leave after Jean-Luc refuses to use the elixir on an outsider, and after they
leave Pierre tells Jean-Luc that they need three vials for the elixir to be
complete.
Julien, Pierre, and an army of
assassins attack the Tithe Man, trying to get the vials for the elixir. Julien tells Pierre that he has to steal the
vial that the thieves have to complete their deal. In a house that Gambit owns, he thanks Rogue
for staying with Bella Donna while he goes to Paris to retrieve part of the
elixir. Gambit mentions that the house
is for when he settles down, knowing that he probably never will. Gambit visits Marius for information to save
Belle, while Gideon apologizes to Candra for having to leave.
How It Was: The opening with the super-melodramatic panel of Gambit
screaming his wife’s name is not a good sign for the series. Side note: why is Bella Donna naked…shouldn’t
the Assassins caring for her put clothes on her since she is a patient. Again, the fighting is very cool, but Gambit
is challenged to his second duel by an assassin in a matter of pages. So this is getting a bit repetitive, and the
fight doesn’t actually progress the story.
In fact, the fight just stops and Gambit calmly takes Belle away. Marius
as a character is pretty generic. He
does get a bit of an arc this series, but he doesn’t do anything particularly
defining or memorable. Also we get the
first inference that Julien wants to be a little closer with his sister than is
normal, which is a might bit over the top and uncomfortable, at least for this
reader.
The problem is I miss the fun,
wise cracking Gambit. There is yet
another melodramatic ham fest when Gambit announces to his father “We will have
words!” And Jean-Luc doesn’t turn out to be any more memorable than Marius,
other than that Remy’s dad is calm and Belle’s dad is angry; Mr. Lebeau hardly
even reacts upon learning that his real son Henri is dead. None of these new characters, from the fathers
to the Tithe Man, are really that interesting or compelling. There’s also a serious problem with Candra’s
scheme if her plot is to reward the guilds with enough power that they can
eventually beat up her and Tithe Man and steal more power for themselves. On top of that, Gideon gets one panel to
reveal he’s not actually in this story, so what was the point in having him in
the first two issues at all?
There are some nice bits toward
the end as Gambit tells some of his origin to Rogue. And learning that he has a piece of land set
aside is a nice little character point for Gambit. Although it is rather sexist that Rogue is
being sidelined as a nurse; I like to think it’s more to do with being Gambit’s
series than her being a girl, but we all know it’s a little bit of both.
Hmm…what else? The scenes of Julien carving up the assassins
are well sequenced and have the right mood I guess. Sorry, not much is coming to me. None of these characters being introduced are
that interesting and Rogue doesn’t have anything to do except ask Gambit
questions that let him give exposition about his history; she helps fight, but
it doesn’t feel needed or necessary.
Plus the fact that Gambit has to retrieve three elixirs is frustrating;
it’s like a generic video game fetch quest delivered to our hero. It’s just not very original.
Completists Only