Wednesday, October 5, 2011

X-Men '97 Annual

X-Men ’97 Annual
Writing: John Francis Moore
Art: Steve Epting

What Went Down: We open on Iceman and Joseph as they are chased by a mob of humans. They desperately try to make it to their car, but the mob catches up to them. In a surprise twist, the mob doesn’t consist of angry anti-mutant bigots; instead, it’s a group of teenage girls obsessed with getting Bobby Drake’s autograph. Joseph is confused by this.

At the mansion, Gambit and Rogue are shown cooking gumbo and kissing each other; for some reason Rogue’s absorption powers are in control. Joseph can’t help but feel that something isn’t quite right. Other events that are too good to be true: Cannonball watches a news story about the government shutting down Bastion, the world doesn’t’ hate mutants, Cyclops can walk around without his visor, Beast discovers the cure for the Legacy Virus, and Wolverine is calm and at peace. When Joseph walks away from him, Logan demonstrates that he is trying to fight some sort of mind control.

As Joseph observes some photos in the mansion, he notices that Jean Grey’s existence has been erased from them. Even stranger, none of the X-Men remember Jean Grey at all. Joseph flies away when the team threatens to “help” him, but Gambit and Rogue catch up and try to understand what is going on. Using Cerebro, they discover a mutant that fits the description of Jean in a store in Salem Center.

On the astral plane, Jean is imprisoned in a fake bedroom. At the ‘Bullseye’ store (a parody of Target), Gambit, Rogue, and Joseph are assaulted by the employees. After subduing the sales associates, they find Jean hooked up to a machine in the back. Gambit and Rogue vaguely remember her.

Rogue is knocked unconscious by a mental attack from the manager, who turns out to be the Gamemaster. We also see a flashback of Jean Grey being pricked with a sedative in a grocery store so she could be abducted. Gamemaster explains that he is an omnipath, and the only way for him to stay sane and focused while being exposed to the world’s thoughts and feelings is for him to play these manipulative games. He mentions the abortive Upstarts storyline, and explains that he was curious to see what would come of the X-Men if they were given everything they ever wanted.

Gamemaster offers Joseph the opportunity to make the changes permanent by sacrificing Jean Grey. When Joseph refuses, Gamemaster offers him the same deal if he will sacrifice Gambit. Joseph appears to kill Gambit, but really he is faking so he can free Jean. Jean attacks Gamemaster and almost learns his identity, but the villain gets away. Jean catches a glimpse of where he might live, but when the X-Men go to the house, it is obvious that the villain isn’t there. The TV is on, and the report describes a hospital firebombing that occurred once the Gamemaster stopped influencing the town. Rogue tries to cheer everybody up by explaining how all of them are trying to be better people.

How It Was: Somewhat of a surprise, this issue. Namely the surprise is in how good it actually is. Moore has a lot of fun with the status quo of the time, which was depressing, depressing, and more depressing. Amidst all the Onslaughts and political assassinations and self-doubting mutants, it is so nice to see the X-Men gain some happiness, even if it’s only a temporary, fake happiness. All of the twists Moore picks out, from the Legacy cure to Cyclops’ eyes, are nice little nods to the wealth of ever-present obstacles to the X-Men that never get furthered at all. Of course the end winds up being even more of a downer, but the journey is still a good one. It’s great to see Joseph get to be the focus, even if it’s only because of the plot convenient notion that Gamemaster’s powers can’t work on Magneto. After having nothing to do with the resolution of the Onslaught storyline, Joseph really hasn’t had an opportunity to prove himself as a hero up to this point, and I dare say this is the best standout moment he ever gets before disappearing off the face of the Marvel Universe in a year or two.

More impressive is the job Moore does with rehabilitating the Gamemaster’s character, especially in so few panels. Instead of the generically evil for the sake of evil arbitrator he was during the entire Upstarts story, I like this take on him as someone who is trying to distract himself from being overwhelmed by the breadth of human emotion around him. Moore also seems to be going for this idea that Gamemaster has completely lost his empathy and objectivity because of his powers, which is a far more compelling take on the villain as opposed to an evil, powerful guy who is just really, really bored all the time. Unfortunately he disappears from the X-Men books after this annual, never to be seen in the main books again.

The issue is a little long, and the fight with the employees at Target feels superfluous, but all-in-all the story works really well. At its core it is a simple story about whether the ends justify the means, filtered through a well constructed X-Men character piece. This is a shining bright spot in the middle of late 90’s era X-Men. We finally get a story that deals with the core themes of the book, develops some of the characters and their relationships, and only has one loose end that is never followed up on again (which feels like some kind of record for this period). If you’re going to bother reading X-Men comics in 1997, you might as well seek this one out since it’s better than the vast majority.

B+

X-Men #61

X-Men #61
Writing: Scott Lobdell
Art: Cedric Nocon

What Went Down: Archangel starts off the issue pounding on the door of his penthouse because Psylocke is inside a battling a group of undercloaks-the magic shadow ninjas from back in Uncanny #329. Unable to enter (I guess he forgot his keys?), Warren runs up the stairs to the roof, flies around, and busts through a window to find Betsy calmly sitting by herself. When Warren asks what is going on, Gomurr the Ancient shows up and hints at the cost of resurrecting Psylocke with the Crimson Dawn. This is all set up for a Crimson Dawn mini-series for the couple to star in, so don’t worry too much about it.

Back at the museum, Storm is trying to protect Karima, the orphan who was raised a thief by Storm’s mentor and is presently taped to a pillar. Storm confronts the Shadow King/Jamil and tries to stop him with a blizzard. Candra tries to get to the gem, but the Juggernaut appears, attacking her and Storm. Storm frees Karima and wonders if the appearances of the Shadow King and Juggernaut are somehow tied to Jamil’s powers. Candra and Storm get into a hand-to-hand fight, with Ororo throwing Candra in some rubble. While Storm tries to figure out what is happening, Cable appears and uses the gem to shoot a red ray at Candra. Storm figures out the cause of the manifestations, flies Karima out of the museum, and tells the girl that she has to stop this.

Elsewhere in the city, the X-Men are tracking Storm to help her. Jean uses her powers to hide their appearance from civilians, which causes a debate among the members. Jean turns a corner and everyone disappears, both X-Man and civilian. After three panels, everything returns to normal, with Wolverine asking Jean if there is anything wrong.

Back in the museum, Candra bursts out of the rubble and asks where Jamil has gone. Storm explains that Jamil never existed because Karima is actually a mutant whose power involves pulling desires from people’s minds and making them real; Jamil was actually a desire of Karima’s given form to keep her from being lonely. Candra’s own desire to get the gem was then projected onto Jamil by Karima. Storm throws Candra the gem, but at the last second Cyclops shows up and blasts it, killing Candra. The X-Men comment about how they are always there for each other, and Storm decides that she is going to take Karima home. In an epilogue in Hong Kong, Sebastian Shaw is revealed to be not dead. He makes a toast to his son Shinobi, and then says some cryptic mutterings about his next huge plan.

How It Was: Errr…I hate to be so negative all the time, but this really makes no sense and has no purpose. The cover teases an awesome fight with the Juggernaut, but what we get is a series of illusions that are only around for a page or two each. Candra’s “heart” has gone from her weakness to a typical ultimate power macguffin, and the resolution is super anti-climactic since Storm could have just destroyed the thing last issue and been done with all of it.

Now let’s talk about the M. Night Shyamalan style twist of Jamil not existing. Originally we’re told that Jamil is a mutant who can create illusions. Fair enough. Then we’re told that he might be possessed by the Shadow King, and the gem can enhance his powers. Still good. After that, a bunch of illusions from Storm’s history pop up and attack her. She somehow reasons that it is impossible for Jamil to be able to know these aspects of her history, so instead she figures that it makes more sense that Karima has the power to unconsciously read thoughts and desires from people and make them tangible. Also, Jamil isn’t real, as he was really an embodiment of Karima’s unconscious desire to not be alone. My question is, how is this the more likely scenario than a mutant who can create illusions screwing with a person with aspects of their past? Especially with an overpowered magic gem, shouldn’t this be well within the realm of possibilities in the X-Men’s lives?

Still, the twist might have been enough if we actually cared about any of the characters at all. Even Candra has little to no motivation; why did she put her heart in a jewel in the first place and what is she going to do if she gets it back under her control? On top of that, at the end Storm decides it is best to return Karima to her life as a struggling orphan thief in Africa by herself, as opposed to say taking her back to their mansion so she can learn how to use her insanely powerful mutant abilities. So there you have it, even Storm doesn’t care enough about Karima as a character to do the right thing by her.

As for the rest of the plotlines, the two-page spread of Psylocke fighting ghost ninjas looks pretty cool, but the stuff with the Crimson Dawn still isn’t interesting at all. And in what I assume is yet another forgotten plotline to add to the list, Jean Grey sees everybody in New York disappear for no reason. Sebastian Shaw is back, not that we really missed him all that much. While he is a much better character than his son Shinobi, Sebastian doesn’t really get any good plots in the modern age of comics that I can think of off the top of my head. But more on that in the coming issues of X-Men.

This story was probably the biggest misfire yet. I like the idea of putting the spotlight on Storm, but a boring villain, uninteresting supporting characters, and unnecessary plot twists make this one pretty forgettable. This is the type of comic that shows how diehard an X-fan is if they owned it and stuck with the series after reading it.

F

X-Men #60

X-Men #60
Writing: Scott Lobdell and Ralph Macchio
Art: Cedric Nocon

What Went Down: Storm is enjoying some solitude in her attic/garden when Cyclops ambushes and attacks her. The External Candra has possessed Cyclops for some reason, but she lets him go after Storm drenches him. Storm explains to Cyclops that Candra is after the jewel from Storm’s costume.

In a flashback we see the young thief Storm breaking into a mansion to steal the gem. After young Ororo removed the jewel, the case exploded, killing all the guards and leveling the house. Storm’s master Achmed El-Gibar kept the jewel for her until she was older, and it turns out that the gem is really Candra’s heart, the only weakness the External has.

In Washington, Jean consoles Cannonball for failing to save Graydon Creed. Meanwhile Storm meets Candra in the Metropolitan Museum’s Egyptian collection. Storm is about to destroy the jewel so Candra cannot use its power, but Candra reveals that she has kidnapped a girl named Karima that Storm met way back in X-Men Unlimited #7, who was also trained as a thief by Achmed. Additionally, Candra has employed Karima’s friend Jamil, who can cast illusions. Jamil makes Ororo see the Black Panther, who kisses her. Storm breaks free and a fight erupts. The gem in Storm’s hand disappears because Jamil created an illusion to make her think she was still holding it. The issue ends with the Shadow King appearing and announcing that he has been in control of Jamil all along and now has the power of the Heart of Candra.

How It Was: The stress of writing two books continues to take its toll on Lobdell, as he scrapes the bottom of the X-bucket for this story. With clearly no direction for the X-Men books at this point, Lobdell was obviously getting desperate if he was using X-Men Unlimited stories for his inspiration. Putting the spotlight on Storm for two issues isn’t a bad idea by any stretch of the mind; after all, she hasn’t really had any development of her own since Forge left her. It’s just that this story is a long series of unnecessary retcons combined with an enmity between two characters that has never been mentioned before or since.

Ralph Macchio’s script for this issue is not particularly great, and it’s not helped by the sheer amount of exposition that is dumped into this issue. Storm’s origin is gone over twice, once by the narrator and again when Storm recounts a flashback, with a filler action scene between Cyclops and Storm smack in the middle. Tying Candra to Storm’s past doesn’t make a lot of sense since she has primarily been a Gambit and X-Force villain up to this point. Then there are just the numerous logical gaps: if Candra can possess Cyclops, why not just possess Storm instead? Why would Storm’s mentor give the jewel to her if it holds so much power, and why would she hold onto it if she saw it blow up a mansion full of people? If the jewel is Candra’s weakness, why doesn’t Storm just destroy it this issue instead of making us slog through another issue to destroy it? The macguffin is just too poorly defined, as is the reason Candra has waited so long to try to get it back.

Another baffling choice is the inclusion of minor bit players Karima and Jamil. Storm acts like they are super important to her, but really she’s only met them once and most readers probably had no idea at the time who they were; I know I didn’t. The script doesn’t do much to make us care about either of them at all, since Jamil acts like a brainwashed lackey and Karima has her mouth taped shut the whole issue. They’re never going to be in a comic again after next issue, so don’t worry too much about them.

Cedric Nocon’s art is actually really nice, except for the magically changing proportions and position of the Washington Monument in the Jean and Sam scene. Conversely, that’s probably my favorite part of the issue since it actually makes sense, deals with the characters, and gives Cannonball a little depth. I like that Sam is conflicted about Creed’s death, although it does bring up the question of why the writers set up this months long storyline for him when he contributed absolutely nothing to its resolution. The end is a bit of a red herring; it looks cool, but next issue devolves into a series of twists that don’t come off as interesting or clever as they should, namely because nobody cares about any of the characters other than Storm. This issue just continues the trend of aimlessness that the X-Men suffered pre- and post-Onslaught.

F