Sunday, September 16, 2012

X-Men #1/2

X-Men #1/2
Writing: Todd Dezago
Art: Mike Wieringo

What Went Down:  We begin in a medieval fantasy city named Salaam Centaur (see where this is going?) full of knights, horses, fairies, and traders.  Nightcrawler is there, but he’s dressed like someone form Lord of the Rings and going by the name Kurt of the Ulfen Warriors.  Kurt comes into contact with a beggar, who is actually Marrow.  While the warrior gives Marrow some coins, she picks his pocket and takes the rest of his money.  However, when she returns to her hiding spot, the coin purse disappears from the spot she left it. 

Elsewhere, Ororo the Goddess-of-the-Winds is visited by Kit, an elven ambassador of Phaerie.  Of course these characters are actually Storm and Kitty Pryde.  At a tavern, Kurt comes into contact with a mercenary named Logan, who of course is Wolverine.  Wolverine and Storm simultaneously tell the story to their respective companions of a dark wizard that clouds men’s minds and his army of townspeople who protect him.  Both Logan and Ororo want to rescue the kidnapped people.  As both groups leave, Storm and Kitty are tracked by Colossus while Nightcrawler and Wolverine are tracked by Marrow.

Outside the castle, Kurt confronts Marrow, and Colossus confronts all of them.  The group decides to join forces, although Marrow is reluctant, thinking it is not her fight.  The Dark Wizard confronts the X-Men and commands his horde of townspeople to attack.  As Kurt teleports he notices reality flickering, revealing present day people fighting in a mall.  Kitty confirms the illusion when she phases. 

Logan gets an idea to stop the wizard.  Individually all the heroes attack the wizard and are one by one mind controlled.  The wizard reveals himself to be X-Men villain Mesmero, who is obviously hypnotizing the X-Men and the civilians into believing the medieval illusion.  After Colossus is possessed, Kit phases through him to punch out Mesmero. With Mesmero unconscious, the world turns back to normal and all of the civilians are freed.  The X-Men decide to leave with Mesmero, assuming that they will get the blame for this.

How It Was:  This issue was a special that could be ordered from Wizard Magazine.  Every month they would have a different ½ issue to be solicited from Marvel or Image (and rarely DC).  Most of these were one-off stories that never affected the major plot lines of the characters, since the issues were only available to Wizard Magazine readers and inaccessible to most regular X-Men readers.  So hence we have this little diddy that fits in after the Excalibur group joins, but before Gambit does.

What really works in this book is the setting and fantasy redesigns for all the characters.  Mike Wieringo really went above and beyond; from the first page it captures the feel of a swords and sorcery epic like Conan.  The costumes for all the characters are phenomenal.  They’re completely different form their regular costumes, but still feel true to the characters. 

The story is hampered a little by its brief length; it’s only sixteen pages long.  And the first half of the story is just introducing the characters, the characters introducing themselves to each other, and then explaining the big wizard that they need to fight. Again the art carries the book as the scope of the final battle is pretty impressive; there are a dozen townsfolk on any given page for the heroes to fight.  It’s just too bad the fight is only like four or five pages long. 

The reveal of Mesmero is quite random, and he doesn’t have any motivation here for making a mall full of people and the X-Men believe they live in a Tolkien novel.  He just does it for the sake of doing it.  Mesmero’s plot doesn’t even make sense.  He obviously has to have hypnotized the X-Men in the first place to make them believe the illusion of the fantasy world, so why not just make them his slaves to begin with; probably because that already happened when he made the X-Men circus performers in Uncanny #111.  Still, he tries to convince the X-Men to join him, then he takes over their minds at the end, but he still has to have some control over them for the fantasy world to work.  I just don’t know.

This is pretty easily skippable.  It has no bearing on the plot of either of the main titles.  It’s essentially filler that would have wound up in an issue of X-Men Unlimited if Wizard hadn’t approached Marvel to make a gimmicky collectable for the most popular comics franchise at the time.  Having said that, it is still worth a look to see the fantasy spins Wieringo gave the X-Men; between this and his FF run, it’s obvious Wieringo was a truly amazing talent.  Other than that it’s too short and inconsequential.

C

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