The first Gambit mini-series takes place (by my estimate) between X-Men #23 and Uncanny X-Men Annual #17, since Wolverine hasn't left the team after Fatal Attractions yet.
Gambit #1
Gambit #1
Writing: Howard
Mackie
Art: Lee Weeks
What Went
Down: An enigmatic figure known as
the Tithe Collector scares some hoods away from a woman they are robbing. As the thieves run away, they are killed by
the monster from Ghost Rider #26. In Salem, Storm and Wolverine observe Gambit
flirting with Rogue in the Danger Room.
Outside the mansion, a man in black slips through the security.
Rogue saves Gambit from an explosion, and Gambit suddenly
announces that they have an intruder (somehow?). The intruder is Gambit’s adopted brother
Henri, and he has come to recruit Gambit for the tithing. Henri is shot with an arrow and dies, but not
before revealing that Bella Donna and her brother Julien are still alive. Gambit pursues the men who shot his brother
by himself. In New Orleans, Remy’s
adopted father Jean-Luc Lebeau requests permission to give his son an
elixir. In Paris we see the Externals
Gideon and Candra talking cryptically about exciting plans.
Gambit pursues his brother’s killers, members of the
Assassins Guild, to an abandoned warehouse and fights them. At the same time, Rogue reveals to Wolverine
that she loves Gambit, and Logan suggests that Rogue not wait to tell him. Gambit then encounters the killer from the
X-Men/Ghost Rider crossover, who turns out to be Julien, his ex-brother-in-law
that he accidentally killed years ago.
The two sword fight, and Julien impales himself on Gambit’s sword. Not dying, Julien and the assassins teleport
through a portal. Gambit returns to the
mansion, tells the X-Men that he has to follow up on this alone, and Rogue
announces that she is going with him.
How It Was: So it’s the 90’s and anti-heroes are super
in. Iron Man, Captain America, and Thor
are getting demolished in the sales charts by the likes of Ghost Rider,
Punisher, and Wolverine. Due to the
success of the new X-Men title as well as the Saturday morning cartoon show,
Gambit was quite the popular character. A
mini-series seemed like a sure bet (and it was), but of course the problem is taking
Gambit from member of the team (one piece in a greater story) and making him
the focus—giving him supporting characters and motivations outside of the
X-Men.
To Howard Mackie’s credit, he does start out with some
serious stakes. We’re introduced to
Gambit’s brother, who is almost instantly killed. A little cheap? Maybe, but it is enough so you buy that
Gambit is willing to up and leave the X-Men for a little bit; this part would
be more effective if Gambit’s brother was mentioned at all during the rest of
the series. Gambit doesn’t even do
anything with his brother’s body…he just leaves.
The fight with the Assassins members is laid out rather
nicely. Weeks changes it up enough when
depicting Gambit’s powers that it never gets old to see him pitching
cards. In fact Lee Weeks does a nice job
with all the characters and poses. The
only weak spot is the Danger Room sequence—it’s a room that can literally
create anything, so I don’t know why so many artists decide to fill it with
empty white space. We see some arms,
pistons, and rockets coming at Gambit and Rogue, but most of it is off panel
and just barely in view. There are some
robots, but they’re drawn too close up to get any sense of how they are
attacking or what they might do as a threat.
I get that the scene is supposed to be easy for Gambit and Rogue so they
can banter, but it would be more impressive if we could see the full threat in
a couple of panels, not just have it creeping in off panel.
And of course the real problem is the plot points that
Mackie is stuck with. We’re exploring
the two guilds, which makes one think of ancient orders dedicated to a
craft. Mackie knows he needs a conflict
for them to fight over, and the best he can come up with is this generic
macguffin of the elixir of life. Plus we
meet Jean-Luc Lebeau, Gambit’s father, who is pretty much a generic
swashbuckler/Robin Hood type. Things get
even more disappointing when we learn just how Candra is tied into all this.
The rest of the issue is serviceable, although there is one
inconsistency that always bothered me. I
understand that all this is embroiled in Gambit’s past and family, and he wants
to solve his own problems, but surely the same was true in the X-Men/Ghost
Rider crossover that sets this series up.
If the X-Men didn’t let Gambit go off alone then, why now?
It’s an intriguing start, and to its credit, Gambit #1
delivers everything a Gambit comic needs: Gambit + Rogue, an arch enemy for
Gambit to fight, and the unraveling of Gambit’s history. We get one really good and one okay/decent
action sequence, and some scenes of Wolverine telling Rogue common sense. Tonally it’s struggling a bit; Gambit is a
light hearted rogue, but he’s confronted with a lot of serious tragedy that
force him to be a little too serious.
Still, it catches your attention well enough.
For X-Men Fans
No comments:
Post a Comment